You've ever wanted to know how and when "demoscene music" was born? This is the right place.
As an old demoscene musician i've followed the evolution of music creation process in the demoscene. These articles are based on my own experience throughout the years i spent in the demoscene. I also gathered a lot of different sources, that i mention as much as i could. This content is intended for the old-timers but also for the ones who are discovering the demoscene.
If you have some feedbacks, comments or critics. I would be more than happy to adjust
Mods Anthology is the greatest modules compilation ever. Issued in 1996 you may find all the modules, chip, sids... released between the early beginnings of the demoscene till the mid 90's.
In a couple of years "Soundtracker" have totally taken the musicians to another level. Furthermore a lot of countries adopted this way of making music.
Music is an important component of the demos as it drives and leads the viewer towards the different animations and can be considered as the backbone of a demo.
The arrival of soundtracker have totally changed the game by the 80's. Let's understand why.
1987, Karsten Obarski, a Rainbow Arts studio employee wanted to go further in terms of audio quality and wanted to introduce something new in music composition.
The 80's are definitly one of the most important periods in "computer music". This is also the moment the "demoscene" started.
Do you remember the hours we've spent (and our money) in the Arcades playing games like Shinobi, Golden Axe, Space invaders and many others? This is where everything started.
"Computer generated music" started more than 70 years ago... But not really in the way you think. Let's jump back in 1951.
When did demoscene music started ? Let's go back 50 years ago when the computers were just "simple machines".