Reynald
June. 1, 2022
1 mins

Highly productive musicians from the demoscene

In a couple of years "Soundtracker" have totally taken the musicians to another level. Furthermore a lot of countries adopted this way of making music.

As a data, it’s also very interesting to mention that musicians in the demoscene at that time were shared between a few countries.

Back in mid 90's and according to Mods Anthology (a great compilation I will talk about later) the most active countries were France, Finland, Germany, Norway, Sweden, Denmark…

 

Other articles

Mods Anthology

Mods Anthology is the greatest modules compilation ever. Issued in 1996 you may find all the modules, chip, sids... released between the early beginnings of the demoscene till the mid 90's.

Highly productive musicians from the demoscene

In a couple of years "Soundtracker" have totally taken the musicians to another level. Furthermore a lot of countries adopted this way of making music.

Importance of music in the demos

Music is an important component of the demos as it drives and leads the viewer towards the different animations and can be considered as the backbone of a demo.

Why was « Ultimate Soundtracker » successful?

The arrival of soundtracker have totally changed the game by the 80's. Let's understand why.

The soundtracker revolution

By the end of the 80's Chip music is everywhere...But something new and revolutionary happened in 1987 from a German software developer that is going to revolutionize the demoscene music.

When it all started?

When did demoscene music started ? Let's go back 50 years ago when the computers were just "simple machines".

Return to genesis

"Computer generated music" started more than 70 years ago... But not really in the way you think. Let's jump back in 1951.

The Arcade years

Do you remember the hours we've spent (and our money) in the Arcades playing games like Shinobi, Golden Axe, Space invaders and many others? This is where everything started.

The 80’s personal computing

The 80's are definitly one of the most important periods in "computer music". This is also the moment the "demoscene" started.